Elden Ring 艾爾登法環
Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration.Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map.
Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter.
Elden Ring 艾爾登法環 是一款以第三人稱視角進行的動作角色扮演遊戲,遊戲玩法側重於戰鬥和探索。導演宮崎英孝解釋說,玩家從線性開場開始,但最終可以自由探索之間的土地,包括它的六個主要區域,以及散佈在整個開放世界地圖中的城堡,堡壘和地下墓穴。
遊戲中的戰鬥很大程度上依賴於之前黑魂《Souls》遊戲中的角色塑造元素和相關內容,例如使用技能、魔法能力以及格擋和閃避機制的計算和近距離近戰戰鬥。 艾爾登法環 引入了坐騎戰鬥和隱身系統,後者是Sekiro的核心遊戲元素;這些功能有望鼓勵玩家與他們遇到的每個獨特敵人制定戰鬥策略。